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Socket Programming in C - From Basics to Real-World Projects


There are SIX articles in this series, as below:


Article 1: Demystifying Network Communication: An Introduction to Socket Programming in C

Ever wonder how your web browser talks to a server, or how your chat app sends messages instantly across the globe? It all comes down to socket programming. This first article in our series will introduce you to the core concepts behind network communication, explain what sockets are, differentiate between common network protocols like TCP and UDP, and highlight why C remains a powerhouse for building robust, low-level network applications. Get ready to peel back the layers and understand the fundamental building blocks of the internet.

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Article 2: Core C Constructs for Socket Programming: Your First Echo Client-Server

Now that you understand the "what" and "why" of socket programming, it is time to dive into the "how". This article will walk you through the essential C functions and data structures that make network communication possible. We will break down crucial API calls like socket(), bind(), listen(), accept(), connect(), send(), and recv(), providing clear explanations and code snippets for each. By the end, you will build your very first working network application: a TCP echo client and server, complete with crucial cross-platform (Linux/Windows) considerations.

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Article 3: Project 1: Let's Chat! Building a Simple TCP Chat Client-Server in C

Moving beyond a simple echo, this article guides you through your first interactive network application: a basic TCP chat program. You will build on the foundation from Article 2 to create a client and server that can send and receive messages continuously. We will explore techniques for handling persistent connections, user input, and graceful shutdowns, reinforcing your understanding of the TCP client-server model in a more dynamic scenario. Get ready to make your machines talk to each other in a truly interactive way!

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Article 4: Project 2: Understanding UDP – Fast & Furious Communication with a Time Server

So far, we have focused on TCP, the reliable, connection-oriented protocol. But what about when reliability isn't the top priority, and speed is key? This article introduces UDP (User Datagram Protocol), the connectionless counterpart. You will learn its distinct characteristics and implementation differences through a practical project: building a UDP-based time synchronization server and client. Discover how to use functions like sendto() and recvfrom(), and understand the implications of a protocol that doesn't guarantee delivery or order.

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Article 5: Project 3: Handling the Crowd – Building Concurrent Servers in C

Up to now, our servers could only handle one client at a time. But what if you need to serve many clients simultaneously, like in a real-world chat application or a busy website? This article tackles server concurrency. We will explain why handling multiple clients is a challenge and guide you through implementing a robust solution. You will learn how to design a server that can manage numerous connections without blocking, ensuring a smooth experience for all users. Get ready to scale your network applications!

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Article 6: Final Big Project: Crafting a Basic HTTP Web Server in C

You have mastered socket basics, TCP, UDP, and concurrency. Now, it is time for the ultimate challenge: building your own HTTP web server in C! This final project synthesizes all the knowledge you have gained throughout the series. You will learn the fundamentals of the HTTP/1.0 protocol, how to parse incoming requests, serve static HTML files, and handle common web server responses like "200 OK" and "404 Not Found". This project will solidify your understanding of real-world network application development from the ground up.

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Article 7: Mastering Socket Robustness: Advanced Options & Error Handling in C

Network programming is inherently prone to unexpected disruptions. While our previous articles equipped you with the core skills to establish connections and exchange data, building truly reliable and efficient applications requires going a step further. This article delves into critical techniques for fine-tuning your sockets and handling errors gracefully. We will explore powerful setsockopt() and getsockopt() functions to customize socket behavior for performance and control, and provide comprehensive strategies for detecting and managing the myriad of errors that can occur in network communications. By mastering these advanced concepts, you will be able to develop C socket programs that are not just functional, but also resilient and production-ready.

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Let's get started with the Introduction to Socket Programming in C.



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About the Author
Rajeev Kumar
CEO, Computer Solutions
Jamshedpur, India

Rajeev Kumar is the primary author of How2Lab. He is a B.Tech. from IIT Kanpur with several years of experience in IT education and Software development. He has taught a wide spectrum of people including fresh young talents, students of premier engineering colleges & management institutes, and IT professionals.

Rajeev has founded Computer Solutions & Web Services Worldwide. He has hands-on experience of building variety of websites and business applications, that include - SaaS based erp & e-commerce systems, and cloud deployed operations management software for health-care, manufacturing and other industries.


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